From the early stages of video game development, female characters were primarily portrayed as heroines needing rescue or as secondary NPCs. The 1990s and early 2000s saw an influx of female characters who were both solid and sexualized, like Lara Croft of Tomb Raider.
Sergey Snegiev
@beatboyninja
Head of Game Design and App Development at Dobro Games. Host of "80 Levels of Game Design" podcast.
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