Virtual Equality: Changing Women's Representation in Video Gamesby@beatboyninja
445 reads
445 reads

Virtual Equality: Changing Women's Representation in Video Games

by Sergey Snegiev4mMarch 9th, 2024
Read on Terminal Reader
Read this story w/o Javascript
tldt arrow

Too Long; Didn't Read

From the early stages of video game development, female characters were primarily portrayed as heroines needing rescue or as secondary NPCs. The 1990s and early 2000s saw an influx of female characters who were both solid and sexualized, like Lara Croft of Tomb Raider.
featured image - Virtual Equality: Changing Women's Representation in Video Games
Sergey Snegiev HackerNoon profile picture
Sergey Snegiev

Sergey Snegiev

@beatboyninja

Head of Game Design and App Development at Dobro Games. Host of "80 Levels of Game Design" podcast.

STORY’S CREDIBILITY

Opinion piece / Thought Leadership

Opinion piece / Thought Leadership

The is an opinion piece based on the author’s POV and does not necessarily reflect the views of HackerNoon.

Share Your Thoughts

About Author

Sergey Snegiev HackerNoon profile picture
Sergey Snegiev@beatboyninja
Head of Game Design and App Development at Dobro Games. Host of "80 Levels of Game Design" podcast.

TOPICS

THIS ARTICLE WAS FEATURED IN...

Permanent on Arweave
Read on Terminal Reader
Read this story in a terminal
 Terminal
Read this story w/o Javascript
Read this story w/o Javascript
 Lite
L O A D I N G
. . . comments & more!